| ITEM | DATA | COST / QUANTITY
|
|---|
| BLASTER | Always equipped and always ready. All agents start the game with this and the ammunition never runs out. Fast refire rate, but short ranged. Does 4 damage to shielded targets and 40 damage to unshielded targets. | 0 / INFINTE
|
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| LASER | An optional gun ammunition, the laser fires at a medium rate, but can cover more ground and does 60 damage against shields, but only 10 against unshielded opponents. | 100 Credits / 5 Rounds
|
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| ROCKETS | An optional gun ammunition, rockets fire at a very slow rate, but can cross any distance until they hit a target or a wall. They also come with a camera in the tip so you can track the rocket's progress. They can also be seem by everyone on the minimap. Rockets do XX damage to shields and YY damage to unshielded enemies. | 100 Credits / 3 Rounds
|
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| FLAMER | An optional gun ammunition, the flamer fires continually but has a very limited distance. The chief benefit of the flamer is that it bypasses all shields and does damage directly to peoples health. Can be especially devastating if used with poison items. | 200 Credits / 5 Rounds
|
|---|
| FORCE BLADE | Test/Development weapon. Not available. No data. | UNKNOWN / UNKNOWN
All weapon ammunition (Except blaster) take up 1 tech slot. |
|---|
| ITEM | DATA | COST | TECH SLOTS
|
|---|
| PLASMA BOMB | An explosive grenade that does massive damage to everyone caught in its fiery blast, which spreads in multiple directions. Good general use killing accessory. CAUTION: when using, the explosion will hurt you and your teammates. | 200? | 2
|
|---|
| SHAPED BOMB | Identical to the plasma bomb, except that it directs the explosion upwards. Useful for agents fleeing by jetpack. | 150? | 1
|
|---|
| EMP BOMB | When thrown, an EMP pulse neutralizes all shields in the level... except for the person who threw it. Very powerful tool to use when trying to steal a secret. | 1000? | 4
|
|---|
| NUETRON BOMB | The deadliest item of all, it's explosion kills every exposed lifeform in the level, including the thrower. All agents, guards, and civilians instantly drop dead. Best to use when trying to steal secrets due to its prohibitive cost. Anyone in their base is immune. And because this item occupies all inventory slots, it is only available to level 2 agents at a minimum, and you can not use ANY OTHER TECHNOLOGY if you want to use the neutron bomb. It is best to use this item in a team game, so that your teammates can compensate, and even chip in towards the high price. | 4000 | 8
|
|---|
| PLASMA DETONATOR | A plasma bomb that you can choose to explode at any time. Comes with a camera to help you know when to best utilize it. Once laid, it cannot be destroyed or stolen, but please note that the death of a player will blow up any detonators that they had laid. Best to lay around terminals and wait for people to walk by or use them. In certain areas where the map objects block the foreground, these can be laid and will be invisible. Also note, that once the remote detonation has been ordered, there is a .5 second delay before it goes off, so enter that into your calculations. | 250? | 2
|
|---|
| LASER CANNON | A "set it and forget it" solution, this turret will stay put and fire laser rounds at all enemies until destroyed, when the explode violently. Although these typically won't kill anyone, they will weaken your enemies for you and send them running. These can be laid all over the place to cause general mayhem and harassment, and in the hands of a skilled player can cause utter havoc. Sometimes used to compliment base defense, as they will shoot black rose agents and can be more accurate than standard base defense turrets. VULNERABLE TO STATIC VIRUS. | 300 | 2
|
|---|
| FLARE | The flare is a grenade type item that will spew flames in a small area for a short duration, forcing others to wait or find another way to get around it. Due to the massive damage accrued from passing through it, you can use this to block players from certain areas. | 150? | 1?
|
|---|
| CAMERA | Generally viewed as a waste, the camera is just that: a small remote camera allowing you to see whats going on in other areas. You can destroy them with the same key as the detonator. It is normally more useful to use the detonator instead, which functions as a camera and grenade combined. | ? | 1
|
|---|
| BASE DOOR | You can use this to reposition your base door after initial placement. If an enemy had discovered your base, using this item will re-hide it from them. This item cannot be used when a secret is beaming in for your team. | 1000 | 1
|
|---|
| BASE DEFENSE | This item will install a handful of laser turrets throughout your base to discourage would-be saboteurs or thieves. Purchasing multiple times will not increase quantity, but will make them more resilient to attack, as they can be destroyed. Useless against black rose. Generally a good idea for 1 person on each team to have. | 100 | 1
|
|---|
| INSIDER INFO | By sending a little money to your well placed "friends" in high places, this item will allow you to bypass a single barrier to gaining a secret. When used multiple times, it can drastically reduce the time you need to spend hacking to reach a big secret. | 500 | 1
|
|---|
| SEND MONEY TO %NAME% | Allows you to donate money to your fellow teammates if the need arises. Automatically shows in the store during team games. | 100 | 0
|
|---|
| ITEM | DATA | COST | TECH SLOTS
|
|---|
| HEALTH PACK (NOXIS) | A quick pick me up for use in the field, this item will restore nn points of health to an agent. | 100? | 1
|
|---|
| Lazarus Tract (LAZARUS) | Used to convert the civilian populace to your team's side, essentially turning otherwise peaceful civilians into intelligent walking bombs. Converted civilians will walk the map and explode with the force of a plasma bomb when they touch an enemy, but your enemies will be able to see them coming. | 250? | 2?
|
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| SECURITY PASS (CALIBER) | This item, when carried, will allow you to walk past government security (guards, robots, and turrets) in agent form, and they will not fire on you unless provoked. It is always active once purchased, and will be dropped upon death. | 1000 | 1
|
|---|
| VIRUS (STATIC) | A multi-purpose item, this can be used to convert security robots and stationary turrets to your side. It can also be used in your enemies base to damage their store system. | 300 | 1
|
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| POISON (BLACK ROSE) | Using this item directly on your enemies causes them to begin losing health. Using multiple poison injections causes them to lose health faster. Especially deadly when paired with the flamer weapon. | 100 | 1
|
|---|
| POISON FLARE (BLACK ROSE) | A replica of the standard Flare, except spews poison gas instead of flames, combining the best traits of a normal flare and the poison item, making it extremely deadly. | 200 | 1 |
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End of file.